Picture Description: A panel from the comic series Preacher, depicting the Irish vampire Cassidy performing his impression of his American best friend Jesse Custer’s deep Texan accent. His impression is broad and wildly inaccurate, which Jesse notes in amused disbelief.
Author’s Disclaimer: Before I begin, I want to note that for the purposes of this post I am going to give everyone the maximum benefit of the doubt and assume that the creators of 4th of July have the best intentions for their game being a serious examination of an exploited underclass, and also that the players are good people who are likewise approaching their roles in good faith. If you don’t want to extend that faith, that’s your prerogative, but I try to assume the best of people by default. Here goes.
A couple years ago, a Polish larp called 4th of July made waves for its portrayal of an American trailer park community holding the titular holiday party. The images of Europeans cosplaying poor Americans for a game was novel enough to catch headlines not just in the larp community but even in some mainstream media outlets, and as you can imagine the response here in the States was … mixed. Predictably enough after the initial flutter of activity most strong reactions tended to eventually solidify along the lines of either it being hilarious satire and social commentary, or it was pretend poverty tourism that was punching down in poor taste.
Thanks to a friend, I had a chance to look at the design doc and character list for that original run and suffice to say I came away with some serious concerns. I could see what the organizers were going for, no question, and as I said in the beginning of this post I’m not going to question their motives (beyond a few specific points). The game claims to be about the broken American Dream, and by new gods above and all the old gods that sleep beneath the green green grass there’s certainly more than enough to dive into on that subject. There’s certainly nothing inherently wrong with doing so through the eyes of people who feel that dream has left them behind, either, especially compared to portraying the ruling class that benefits from their labor and their suffering. In theory, at least, the basic concept is sound. Absolutely loaded with social land mines to navigate, to be sure, but not inherently so flawed as to be unthinkable.
I also want to be clear for those who might assume I have some sort of knee-jerk patriotic antipathy toward the game that I am just about the farthest away one can be from that point of view. I also feel that reducing any criticism of the game to nothing more than the hurt feelings of people who paused their chanting of “USA! USA!” to yell vaguely in the direction of Europe is reductive and almost entirely inaccurate, at least in the larp community. While sadly there sure are jingoistic American larp bastards – we know, we know, we hate them too – most of the larp crowd I run with is a bit more cosmopolitan than that, to put it mildly. So rest assured if I have problems with this game it’s not because I think America can do no wrong, nor do I wrap myself in a flag and clutch a bald eagle to sleep at night.
No, after reviewing these documents the main trouble I had with that first run was the characters. (Not the players, the characters.) Many of the write-ups went beyond stereotypical and well into the realm of full-blown caricature, displaying traits that were obviously gleaned more from the sensationalized America of film and television than anything approaching the America known to those of us who actually live here. Which isn’t to say that nothing was based on reality; some characters were fine, and it was clear that at least a few were backed by some degree of research or lived experience. But even allowing for the heightened reality of larp and the natural tendency towards exaggerated portrayals for the purpose of drama, there were concepts that were so fundamentally based on misguided stereotypes or overblown tropes it’s hard to see how the larp could realistically achieve its stated purpose of empathizing with these individuals and trying to understand their world and their view of society.
And that leads to another fundamental problem with this game. If your goal is to examine a class of people and their problems, all the good intentions in the world aren’t worth much without a rigorous foundation. That’s true in academia, it’s true in journalism, and it’s true in larp, at least one that aims to be a serious examination of the subject. Which is not to say that there wasn’t research done, because as noted before some elements of the game showed genuine knowledge of white American poverty culture, though that’s also why it’s puzzling other elements so dramatically missed the mark. As I said before and shall now once more, I have no doubt that everyone participating in this game did so in good faith, and I’m sure many of them really came to understand and empathize with their characters. I am not questioning anyone’s roleplaying ability, and I’m sure the game delivered on being an intense and possibly even cathartic experience for those involved.
No, the problem is that I feel these feelings of empathy and understanding are at least partially based on stereotypes, assumptions, and misinformation, which means it’s less about actually understanding these people and more about feeling like you did. How honest can a connection be if it’s not rooted in truth? And if the stated goal of your game is to make people empathize with a real world group of contemporary people, and try to see the world through their eyes, aren’t you doing everyone a disservice by catering to stereotypes and sensationalism? If you’re going to really dig into an entire class experience, especially one that’s not your own, in a country you don’t live in, you need to really put some serious work in, and while there’s definitely a good faith effort overall it’s just not there. Not to the extent it needed to be for their stated purpose, anyway.
Simply said, if I can look through the write-ups for a larp about modern white American trailer park poverty and I don’t see much mention of issues like oxy, payday loans, boiling water before you can use it, struggling schools, untreated disabilities, food insecurity, utility disruption (or simple absence), loss of traditional careers, child protective services, lack of basic healthcare, or even just how damn expensive it is to be so damn poor, it’s reasonable to wonder how well you actually know your subject. And I think it’s also worth mentioning just how relentlessly this game focuses almost exclusively on the negative aspects of the characters’ lives, with comparatively little attention to positives. Which sounds like it makes sense for a game about the failure of the American Dream, but it’s one that trades actual lived reality for more thematic and dramatic power. It is also a common mistake when people condescend to the poor, this looking at them only in terms of problems and flaws and challenges – that’s exactly how you sensationalize peoples’ lives instead of actually seeing them for who they are.
Yes, larp is about pretending to be other people. No, nobody is expecting a single weekend larp to capture every possible detail about the American experience or the people living it. Even Americans rather famously can’t do that. (We are numerous, varied, and quarrelsome folk.) But at the same time when you’re pretending to represent real world individuals and not sexy vampires or dashing elves, the stakes – and obligations – change significantly. You can’t just hand wave or abstract real world concerns that are essential to your subjects. Especially if according to the design doc itself this game is supposed to be a serious examination of a group that is often overlooked or misunderstood in the media, it naturally should follow that you will make a better attempt to investigate the subject than mass media does. The more steps removed you are from a particular group of people, the more work you need to do to make sure you are actually capturing their world rather than projecting just your own notions of what their world should be onto them.
And, just maybe, the more you should consider whether you’re the ones to be telling their stories at all.
I suppose the challenge comes down to that if you’re a comparatively privileged group of people trying to portray impoverished individuals in another country than your own, you have a lot of heavy lifting to do if you’re going to seriously examine their lives and circumstances. Which the game honestly attempted and I’m sure some people did, but it would be hard to imagine how many of them could when I’m not sure the game set them up well to do that. It believed it did, and it certainly tried, but there are serious issues beyond just the character write-ups. It’s also the way they chose to depict their setting, by which I mean the costuming and overall aesthetics of the game.
Which brings me to the present, and therefore the upcoming second run of 4th of July. This time it’s billed as an international run, modified to be more broadly appealing as opposed to directed solely at the original Polish larp audience. While the creators have taken feedback from the first run of the game, and claim – which I believe – to have gotten sensitivity input from people more familiar with the impoverished white American experience, there remain glaring red flags all over this game that make me feel like they still don’t understand exactly what’s so wrong about their approach, and haven’t learned the right lessons from the first game. To illustrate, let me quote directly from the game’s design document, specifically the “Aesthetics: Flashy American retro” section (excerpted here, formatting mine):
“The game takes place in 2019, during the presidency of Donald Trump. Despite the game’s modern setting, Pristine Park tends to still be visually stuck in the ‘80s and ‘90s, decades remembered very fondly since many inhabitants think of them as the best years of their lives. This trend relates to both clothes and music, as well as interior decorations. Thanks to this treatment, the game world will look like the United States as seen in the stereotypical, nostalgic movies and shows without the necessity of removing the use of modern appliances from the game. Pristine Park’s aesthetic is loud and trashy. The characters of 4th of July feel the need for personal expression, spicing up their lives and showing a bit of luxury which takes the form of bombastic clothes and cheap gadgets. We encourage you to have fun with this theme and to think about how your character would express themselves.“
Are you seeing the issue yet? On the one hand, the game talks repeatedly and I believe sincerely about how it wants to be a serious exploration of real issues affecting people not just in America but around the world, involving intense and in-depth roleplaying by players with fully realized characters. There’s even an excellent section discussing how they want this to be a realistic social drama (their words), but then in the very next section they encourage the embrace of a loud and trashy aesthetic, as well as the emulation of stereotypical movies and TV shows. The designers stand by this decision as a way of clearly defining differences between players and characters as well as making clear distinctions between groups of characters, which is their right, but I still think it’s worth asking if the solution to “we need a way to show the players are clearly in character” should involve embracing stereotype and caricature.
I will say that I had slightly more sympathy for this approach – as a designer who runs games in modern settings, I get the need to have costumes that might not be totally true to life as a way to signal game personas vs the players themselves – until I read even further in the document and made what is frankly a rather unsettling discovery. You see, there’s a Pinterest “inspiration board” included for players to peruse, which you need to know exists but I absolutely will not link to, and it’s full of pictures of real Americans living in poverty as well as sensationalized media representations of same, which …. well, I can see why they think that might be a good idea but at the same time if they can’t realize why it absolutely isn’t I almost don’t know what else to say.
Even a cursory glance at the pictures from the first run of this game shows that the majority of the players more than embraced the loud, trashy, and incredibly stereotypical “look” that they believe is associated with white American poverty. I mean no disrespect to the players and their costuming skills when I say this – they were simply following the brief they were given. But that doesn’t mean the brief isn’t deeply flawed, as outlined above, and therefore by its nature prone to creating ridiculous caricatures rather than the nuanced and realistic individuals it purports to create. I’m sure they exist but I don’t know a single American who saw the full run of pictures from this game and thought “well that looks like a realistic depiction of impoverished white Americans living in a trailer park”, which I want to remind you is the stated goal of the game. Not. One. Literally every American in my large and diverse larp circles thought the pictures were a joke when they first saw them; the only question was whether they thought it was amusing satire or just in very poor taste.
Again, I don’t think anyone necessarily set out to play a caricature; the game documents themselves want people to take this very seriously and really try to invest in their personas. I don’t question the good intentions of the creators or their players – but that’s the heart of the problem with this experience, because when you have good intentions it can be so easy to believe that you’re doing the right thing that you miss obvious signs otherwise. Many of us have probably met an “ally” who by virtue of having a gay friend at work suddenly reckons themselves more of an expert on LGBTQIA+ issues than actual members of the community, and has no problem talking over – or down to – those same people they claim to support, all while patting themselves on the back about how empathetic and understanding they are. And if you dare to tell them that they’re actually being rude or hurtful they get extremely indignant and rattle off all the supposed good they’ve done, instead of simply listening to the people they’re supposed to be supporting and what they actually want, or need, or know.
Because that’s the danger as we move away from fantasy or science-fiction games to get closer and closer to the real world and the people who call it home – we run the risk of assuming we know who they are rather than letting them tell their own stories. As I was writing this post, I tried to flip the concept around and imagine how it would be received if a group of predominantly white Americans rented a housing project tower in New York and ran a $400+ larp aimed at seriously examining modern life among the working poor of London’s East End, then told their players to prepare by watching EastEnders and encouraging them to dress in over the top versions of “chav fashion” and put on Cockney accents. I have to imagine it would be greeted with derision at best and most likely very justifiable outrage as well, no matter how well-intentioned or serious the designers and their players were. After all, it’s not really an examination of the lives of the working poor of East End, because it can’t be – there’s no foundation there to actually know much of anything about the real people at the heart of it. It’s the larp version of poverty tourism. It may not want to be, it may try hard not to be, but it’s hard to argue it’s anything else when it comes right down to it.
I know at this point some people are probably thinking: “Why are you holding this game to such insanely high standards? You can’t really expect a simple larp to pay attention to all these real world details you keep bringing up. It’s a game, it’s make believe. Lighten up!” And I get that, and if the game was satire you’d definitely have a point, but let me remind you that I’m not the one who set the standard. The creators of 4th of July chose to market their game as a serious, realistic drama, one that asks players to really put themselves in the minds and hearts of impoverished white Americans living in a trailer park. Their design doc is full of discussion about just how seriously they want this game to be taken, how they want to really capture the lives of these people. And I believe they meant it, which is exactly why I’m challenging them to actually uphold the standard they set. If they feel these sorts objections about how their game is depicting those lives are unreasonable, to me that says more about what they’re comfortable ignoring in the service of running their game than it does about anything else. Which is their prerogative, sure, but it’s still fair to call them out on it, especially when those call-outs are rooted in desire to portray these lives accurately.
As a side note, while I understand it is apparently due to site availability and simple logistical necessity, I also want to point out the incredibly bad optics, insensitivity, and simple tone deafness of holding this game on the weekend of September 11th. Like many Americans, I have complex feelings about that date – I remember it vividly, and while I was fortunate enough not to be touched by the tragedy directly I know others who lost family or friends. Too many Americans do, and I still feel a sharp pang when I see the towers in old movies or television shows. At the same time, I deeply dislike the jingoistic fetishization of the attacks and the way they were weaponized in our culture wars, not to mention their use as justification for actual wars that cost thousands of lives. All of which goes to say that I’m an American larp designer and I would reschedule rather than run an American Dream game on that date, just like I wouldn’t schedule a game about school violence and bullying on the anniversary of the Parkland shooting. I know others would disagree with that reasoning and that’s their right, but still, given everything already discussed I think it’s really bad taste to run a game like this on that particular anniversary. Especially a game the purports to respect and empathize with real people in a social class that was strongly impacted by those events.
This is also a good time to address the eagle in the room, which is the fact that American cultural imperialism more than justifies making it a target of criticism, satire, and other serious examination. To which I emphatically respond: “Yes, absolutely, do so! But when you do, you should always try to punch up, not down.” Because while I know it tries hard not to be, after reading the design documents and seeing the game pictures and looking over various defenses for it I’ve seen in the larp world, I still can’t escape the feeling that this game is punching down. That there is an inescapable element of pointing and laughing at the poor white trash. I see it in the costumes, I see it in the (mis)use of slang, I see it in the character writeups – I hate to say it but the names alone sound like a Dukes of Hazzard fanfic gone awry, which is even weirder and more out of touch when you realize the game is set in Ohio – and I see it in the design document. There’s a bit of a smirk, a knowing look, a can you believe these people? edge to it all.
I don’t think it’s there on purpose, but I’m not the only one who sees it, and in a very real way that lack of intention makes it worse, not better. Because it means people don’t realize just how offensive and off-base they are. They don’t know what they don’t know, as the saying goes, which would not necessarily be a problem in most larps but is absolutely a big deal when you are portraying real people who are living right now. It would be challenging enough to do this game’s topic and subject matter justice with an American cast; as it is, there are important gaps in cultural knowledge that are plainly evident in the design documents, character write-ups, and pictures from the first run. It’s at the point where it’s clear people genuinely believe they’re doing the topic justice, and truly have no idea just how offensive some of these concepts and portrayals actually are to those folks who know better. And while I understand it, the use of “well we talked to some people who know about poverty and a lot of Americans said it was great” seems a poor defense considering all the evidence stacking up to the contrary.
Or to put it another way, this game has major “I can’t be racist, I have a Black friend” energy.+
And that brings me to the crux of it all. Based on everything I’ve read and seen 4th of July wants to do two mutually exclusive things. They want the game to be considered a serious larp that examines big issues and challenges players to really empathize with and invest in trying to see the world through the eyes of people unlike themselves. At the same time, they also want to players to be loud and trashy and “have fun” with plenty of leopard print and trucker hats and generally dress like members of a Kid Rock cover band let loose in Goodwill. These directions are not compatible, and it not only shows, it matters. Because either these are real people whose world you’re trying hard to understand, or they’re silly caricatures you’re cosplaying for your amusement. You don’t get to have it both ways.
So … which is it?
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*If you think this title means I’m staunchly pro-America, your culture gap is showing. Or you’re one of many clueless Republican politicians who love the chorus and don’t listen to the rest of the song. Neither is optimal.
+If you don’t immediately know what this expression means and why someone might think it applies here, I humbly submit that you may not know enough to be running a white American poverty game.


