Archive for August, 2013

Badass Larp Talk #16: A Hand to Head Disease PSA

Hello, larping.

Today I’m here to talk about a growing problem in our community, a spreading sickness that threatens the shared realities we work so hard to create. What you’re about to read may shock you, may disgust, may even horrify you, but don’t worry – there is help, and there is hope.

It’s called Hand to Head Disease.

Some of you may know it by different names – Finger-Crossitis, Headbanding, Clarificosis, HTH, and many more – but the effects are much the same no matter what you call it. A scene is humming along, everyone playing their characters as the world comes to life around you, when all of a sudden an HTH sufferer experiences an outbreak of symptoms. Right in the middle of your unfolding moment, their hand goes to their head, their whole character falls away and they vomit up reality all over everyone. Sometimes it’s a joke, sometimes it’s a compliment, sometimes it’s a reference to a movie or a book or even another game, but whatever it is, now it’s all over you and you’re having trouble wiping it off and staying in character afterward.

What’s worse is that HTH is highly contagious, with others exposed to it often displaying symptoms almost immediately, leading to more outbreaks as hands fly to heads and more reality comes up. The whole scene can get pretty disgusting pretty quickly, leaving a huge mess that wrecks the scene and a reality stink that can follow you around for hours afterward, making it hard to stay in character. Before long whole games can be infected, until it seems like no scene goes by without at least a few outbreaks, and people are spending more time with their hands to their heads than they are in character.

Unfortunately many HTH sufferers don’t even realize what they’re doing can be disruptive and unpleasant for those around them. They believe that spewing that little bit of reality actually increases the enjoyment of others, not realizing that what seems like a momentary splash of reality to them makes a total mess of the environment for everyone exposed to it. They also don’t realize that even people who can’t hear what they’re saying as still affected, as just witnessing an outbreak of HTH from a distance can still be enough to damage someone’s immersion in the world as they watch the game fall away and reality go all over the place.

But don’t worry! There are some simple steps you can take to treat HTH symptoms when you see them emerge. So the next time you see an outbreak begin, just follow these steps, 1-2-3:

Treating HTH In Others
1) Isolate the Outbreak – Try to convince the HTH sufferer to take their aside somewhere more private, quietly but quickly.

2) Explain the Symptoms – Explain to the HTH sufferer politely that unnecessary out of game comments should be saved for after game is over.

3) Dive Back In – Don’t linger, don’t scold, don’t dwell – remember, most HTH sufferers don’t realize what they were doing! Just be friendly, dive back into game and help others do so if needed.

If these steps don’t seem to help, don’t be rude and don’t confront the sufferer further – that just makes the problem worse. Instead, find a member of staff and inform them of your concerns as politely and discreetly as possible, and let them decide the proper course of treatment at that point.

Of course, that all fine and good when treating HTH symptoms in other people, but what if you realize you might be suffering from a bout yourself? Don’t worry! Self-administered treatment is effective in 95% of cases.

Treating HTH In Yourself
1) Stay Your Hand – Before you put your hand up, ask yourself: Is what you were about to say really worth shattering the shared reality of everyone around you? If not, wait on it, and skip steps 2 & 3.

2) Isolate Yourself – If you do feel something needs to be said, try to take aside only the individual(s) you need to address, and say it away from where others can see or hear you.

3) Limit Your Exposure – Say what you feel is necessary quickly and quietly, then resume play as soon as possible. Try to avoid prolonged outbreaks – if you can’t, take them away from the game until they’re over.

Just by following those simple steps, you should be able to minimize the impact of HTH outbreaks at your favorite games, as well as make sure you don’t catch the infection yourself. But don’t forget that the #1 way to prevent HTH from spreading is simple vigilance – the more you focus on staying in character and encouraging others around you to do the same, the more likely that it is you will be successful in blocking HTH transmission in your game.

Remember, it’s up to all of us to be on the lookout for Hand to Head Disease – but if we work together, we can beat it in our lifetime!

~Your friends at the C.D.C. (Character Defense Coalition)

HTH Disease FAQ
Q) Is every character break always a case of HTH?
A) No!  This is a common misunderstanding. In fact, many games encourage players to use certain gestures or phrases ask rules questions, which can look similar to HTH in action but is in fact a vital part of gameplay. Let’s be clear: Asking rules questions, raising safety concerns or clarifying vital story matters (that cannot be resolved in character) are valid reasons to drop character. However, it is still recommended that players try to make the disruption to play as brief and minimal as possible – when you can, take people aside to ask questions in private, for instance, or try to phrase it in at least vaguely in character terms so it doesn’t sound too harshly real to others nearby.

Q) So I want to share a little joke or tell someone they rocked that last scene  – what’s the harm?
A) Some people might not mind if you drop character, it’s true, but other people probably will, even if they don’t tell you so. And remember that even if you’re telling it to some friends who don’t mind, if someone else overhears you break character or witnesses your HTH gesture, you’ve just broken game for them, whether or not you intended to do so, and that’s not fair to them when the default at a larp is a continuous immersive environment. Trust me – if it really is a funny joke or witty reference, it will still be amusing later on. If it’s not, well, you didn’t need to break game for it, did you?

Q) What if something is so wrong in the game that the only choice is breaking character?
A) Apart from things like safety concerns, which as noted always justify dropping character no matter what, I’d say file that under “extreme and unfortunate circumstances” for sure. If something about the current scene is so broken – or at least, appears to be so broken – that the players have no choice but to break character to try to find some way to resolve the problem, then no, I wouldn’t hold that character break against them by any means. (“Hang on, this is a Vampire larp, not a Dr. Who episode – what do you mean the play area just fell through a time rift into the Jurassic period?!”) Just be careful not to jump to this option too quickly, though. A situation may seem difficult in game for perfectly in game reasons, and not necessarily require dropping character to resolve.

Q) Aren’t you being a little bit of a larp nazi?
A) (Hang on – do we really have to use the term “nazi” for something so trivial as larp? We do? OK, fair enough.) Well, this whole thing is more than a little tongue in cheek, so relax. Plus I want to make it clear that as much as breaking character can be disruptive and annoying, the solution is not to be obnoxious back – as noted above, I want to stress that it’s important to be polite and laid back when talking to players breaking character, not confrontational and rude. And there’s always the chance that your your game is cool with people breaking character, then hey, feel free to ignore any and all of this. Seriously!

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Badass LARP Talk is a semi-regular advice series for gamers who enjoy being other people as a hobby. Like what you read? Click on the BLT or Badass LARP Talk tag on this entry to find others in the series, follow me on Twitter @WriterPete, or subscribe to the blog for future updates! 


“The Gamers: Hands of Fate” film review!

[Update: This review refers to the film’s “Festival Cut”, which is available now for free streaming and $10 downloads throughout August. According to the creators, the film’s “Extended Edition” will premiere in serial form in September, and apparently it addresses some of the concerns raised in this review, such as the absence of Lodge and Joanna as well as adding elements like Leo’s own subplot. Mea culpa for not noting this sooner.]

Full disclosure: I’m a geek.

Now that we have that bombshell out of the way, I’m sure it will be even less surprising to learn that I backed tihe new Gamers film from Zombie Orpheus when the Kickstarter went up last year, and have been waiting rather eagerly for the film’s release. As the third film in the series, The Gamers: Hands of Fate+ is following in some pretty big footsteps – I think the first two films can best be described as witty, loving satire of tabletop gaming and the relationships of the players behind the characters.  (The creators also do a great comedy-fantasy series, JourneyQuest, which wrapped up its second season a little while back.) Understand that when I say loving satire, I mean that we’re laughing with the characters rather than laughing at them, and though gamer stereotypes are found in the films, they’re clearly intended as just that, caricatures. It’s not mean-spirited, and even if you’ve never gamed with people like those you see in the movies, you probably know people who have. It’s insightful and dead-on in many ways, but always affectionate – for gamers by gamers, if you will.

I enjoyed both films a great deal, though I particularly enjoyed the second film, Dorkness Risingbecause I felt like they really captured one of the best parts of gaming that non-gamers almost never see: the camaraderie of a good gaming group (or “table” as it’s often called).  I’ve been blessed to have great tables throughout my gaming history, but I know some people go years trying to find that perfect mix of players, and if you get gamers talking old war stories some of them will reminisce about tables they used to have much the same way people might talk about past romances and old friends. Which is where I’ll start this review of The Gamers: Hands of Fate.

[EXTREMELY MILD BASIC STORY ARC SPOILERS AHEAD. NO ENDING OR TWIST SPOILERS.]

The table that came together in Dorkness Rising returns for this film, though rather than returning to the tabletop gaming arena of the first two movies, most of the film’s action is centered around sarcastic competitor Cass as he tries to master a collectible card game (CCG, for the uninitiated) in order to impress Natalie, an equally sharp-tongued gamer girl who catches his eye at a local tournament. The rest of the table is still there, particularly Leo, who acts as the Morpheus to Cass’ Neo as he teaches him the ways of the card game, though I wish some of the others had gotten a bit more time on the whole. Gary has a great running subplot that pits him against a Pikachu-esque character seemingly bent on tormenting him, but Lodge and Joanna show up all too briefly, though they get some good laughs when they’re around.  (Plus we get some more resolution on their romance subplot from the second film, which is nice.) After some establishing work, the film’s action quickly shifts to GenCon Indy, where it focuses on Cass’ progress through the CCG tournament, dabbling in larp and tabletop gaming and the politics of competitive play as it goes.

As with the previous Gamers movies, many of the moves the players make in the CCG universe are also dramatized – and that’s where Hands of Fate deviates from the other two installments, as drama is the key word here. Whereas the in-game sequences were almost entirely played for laughs in the previous films, allowing us to chuckle at the kind of silliness that happens around the gaming table, the scenes set in the CCG universe start off a bit comedic but are soon played mostly straight. In fact, for reasons I don’t want to spoil in this review, the story of the CCG characters becomes quite compelling, and you find yourself rooting for the hero characters as they battle sinister forces out to destroy their world of Countermay. (In a clever stroke of set design, the actors are superimposed over illustrated backgrounds drawn from the art on the game cards, literally pulling you into the card game and giving the world a cool, stylized look.)  It’s an interesting twist and ties directly into the setup for the next Gamers film – because oh yes, they set that up, and you’ll enjoy how they do it – but I must admit it did throw me off a bit, because I’d come with the expectation that this installment was going to be much like the first two. As in, lots of rapid fire gaming jokes, witty player banter and fun re-enactments of the game activities that keep us hopping between the real and fictional worlds. It has those things, but the aim is a bit different this time, and it took me a while to realize that. When I did, though, I found myself getting more and more into what it was saying.

Don’t get me wrong – Hands of Fate is still a very funny movie, and if you’re coming for another round of affectionate satire of gamers and the gaming community, you’ll find plenty of that to enjoy. (I mean, it’s GenCon – if you can’t laugh at least a little bit at what we gamer folk do there, you obviously haven’t been.) But whereas the first two movies mostly confined themselves to satire – save for the surprisingly poignant end of Dorkness Rising, which I think foreshadowed the depth that really comes through in this film – Hands of Fate starts off knowing that it has some important things to say and isn’t shy about making its points. Don’t worry, it’s not one of those dreaded Message Movies that tries to hit you over the head with its ideas until you’re sick to death of being preached at, but as far as depth of insight and cultural examination, Hands of Fate shows that the Gamers series has really leveled up.

For example, while Dorkness Rising also touched on the topic of sexism a bit with jokes about “bikini mail” and “broad swords”, Hands takes on some of the abuse that female gamers put up with and puts it front and center. In an early scene, a male gamer spouts some stereotypical insults at Natalie while she gets ready to enter a tournament; significantly, not only does Natalie absolutely put him in his place (without needing a guy to jump in for her), but then we also see him tossed out by the store owner for being an obnoxious jerk even while the guy sputters some equally stereotypical excuses for his rude behavior. (Having had experiences in the past with both store owners and players who didn’t do the right thing in that same situation, it’s nice to see a change modeled here.) Then there’s one of the central matters of the plot – the only reason that Cass learns the game in the first place is because he believes winning the tournament will get him a date with Natalie. Just when you’re about to cringe over this rather archaic plot chestnut, though, the movie turns around and throws it right back at you, with Natalie herself objecting to being treated like a prize to be won and rightly calling it out as shallow and sexist. I won’t spoil the ending of the film, but suffice it to say that her objections are given real weight, and we’re allowed to realize how easily we accept that “guy does X so girl will give him Y” premise in other movies, and how uncomfortable it really is when you think about it. No, it wouldn’t pass the Bechdel, but it doesn’t just ignore some of the attitudes of the community either, and I applaud it for that.

Edit: As the creators and my astute commenters have pointed out, the film pass the Bechdel. Repeatedly and deliberately, in fact. Mea culpa again, folks, for not checking more carefully before going to press.

Another issue that the film tackles rather effectively is gamers hating on other gamers – the so-called “geek hierarchy” of who looks down on whom – and how pointless and illogical it is. For example, Cass starts off sneering at CCG “cardfloppers” as unimaginative obsessives because they play an expensive game that doesn’t utilize the imagination the way his beloved tabletop RPGs do. Even as he starts doing well he still sees it merely as a means to an end – getting the girl – and it takes a lot for him to finally see it the way its devoted players do. There’s also a scene at a larp run by players of the CCG, where they play as characters from Countermay and meet to discuss important developments in the game’s ongoing storyline, and prior to showing up, Cass is as dismissive of larpers as he is of CCG gamers. It’s not an after school special, so he doesn’t get a special lecture about tolerance and understanding before hugging it out with a puppet, but watching him come to realize what other gamers see in their particular game styles is subtle but well done overall. It’s a reminder to never forget that when it comes to gamers, we’re all geeks, so we should embrace the fact that we all love our games more than mock each other for enjoying different parts of the hobby. Especially at a place like GenCon, where everyone is quite literally there for the love of their games.

(Sidebar: Speaking as a larper myself, I loved how true to life the larp scene was. They had larpers who were dressed like larpers actually dress at cons – you know, where we often have trouble bringing all of our big costumes and killer props due to luggage constraints – and I loved it. The costumes were fun and appropriate, but not so over the top that it immediately rang false to me as to what people might bring to a con. I know it sounds like I’m giving a very left-handed compliment there, but I’m not trying to be insulting at all. Quite the opposite, in fact. I like to see larpers represented by larpers, and I think it’s a fantastic choice to make their costumes look as much like what you see at a con as possible. Kudos to Janessa Styck, the costumer, for the great costumes throughout the film as a whole – I want Dundareel’s coat! – and for making it feel incredibly real during that scene in particular.)++

Though it’s a subplot and largely figures for comedy, Gary’s hilariously insane blood feud with Pokemon spoof Chibichan even has a message of sorts, and a pointed one for a culture that often sees things cut short before their time. (They also released a NSFW deleted scene of Lodge ranting to Leo about cancelled TV shows that speaks even more directly to this theme.) Interspersed with all the amazingly satisfying Chibichan abuse – including an absolutely brilliant Tarantino moment – is the message that you don’t have to hate something to prove how much of a fan you are of something else. In fact, doing so might actually get in the way of being able to appreciate what you like for what it really is. Like I said, it’s not something they come out and hit you over the head with, but it’s there and surprisingly sweet, in Gary’s lovably demented sort of way that is.

And that’s not even counting the existential dilemma that rolls in by the end of the film. But, in the words of Dr. Song, “Shh, spoilers!” So no more of that.

As far as the actors go, the regulars returning from Dorkness Rising are as charming and witty as ever, and it’s a pleasure to watch how Brian Lewis manages to pull off keeping Cass the sarcastic bastard we’ve come to know and love while still allowing him to go through a plausible and moving evolution as the film goes on. Scott Brown looks to be having great fun showing a bit more depth to the character of Leo – sorry, should I say Mr. DaVinci? – as he steps into the mentor role, plus the affection he conveys for the CCG really helps sell the love the players have for it. (Look for a nice nod to him and the game’s history in the throne room of Holden.) Christian Doyle is a marvelous madman as always and can pull a great Tarantino out of his pocket when he needs it, while Nathan Rice and Carol Roscoe are an adorably sweet (if often exasperated) couple.

Looking at some of the newcomers to the series, the men of the sinister Legacy team make a great cabal of menacing gamers – I’m pretty sure I’ve played against at least one of you in Swiss before! – while Trin Miller brings great strength to the character of Natalie, giving as good as she got and not compromising herself for others. I particularly enjoyed her dressing down of Cass during the larp scene, it’s the sort of wakeup call that a lot of gamers need from time to time when they start judging their fellow geeks too harshly. And Conner Marx steals a lot of scenes as Jase, the adorably enthusiastic leader of the Displaced faction in the CCG and one of Countermay’s endangered “story players” – it was hard to take my eyes off him whenever he was around, his energy was contagious and fun to follow. Samara Lerman and Jesse Keeter make a charming pair as Myriad and Dundareel, and sell the CCG scenes and their evolving storyline extremely well. Combined with Matt Vancil’s trademark witty writing and both Vancil and Ben Dobyn’s impressive direction – seriously, those crowd scenes in the finale are beautifully shot – it’s a whole lot of great stuff, folks, great stuff.

So in conclusion, Hands of Fate is another fun, witty trip through geek culture with some great characters we’re really coming to love. It’s able to keep us laughing while still pulling off a number of solid dramatic twists, not to mention sneaking in some great points about some troublesome parts of the culture in a way that doesn’t feel preachy or intrusive. The creators have shown a keen eye for geek culture for years, but now it looks like they’re ready to go beyond satire and deliver a film that’s funny, moving, and most of all, true. Superb!

+The title also turns out to be a pretty clever reference, on a couple of levels. Just a heads up.
++By the way, if there’s a R9E larp next year, I’m totally calling one of the Displaced. WWII military garb mixed with fantasy elements? I’m so in.

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I’m a larper, author and game designer who’s been publishing professionally in the RPG industry for almost two decades. I write a few semi-regular series for this blog, including Table Manners – a commentary and criticism series about gamers and their corner of geek culture – as well as Badass LARP Tricks, which focuses on advice larpers and larp organizers. Amused by the GenCon bits? I’ve written a few posts about cons as well. Interested in sexism and the gaming industry? Check out the breakout post “Guys, We Need to Talk” about gender and sexism problems in the community. You can also follow me on Twitter @WriterPete, and subscribe to the blog stay for future updates!

I would also like to note that I received no consideration for this review. I was a Kickstarter backer, as indicated, but have no relationship with Zombie Orpheus, the Dead Gentlemen, or any of the cast and crew of The Gamers film series.


Badass Larp Talk #15: 5 Little Questions that Do Big Things for Your Character

I was talking with some friends over the weekend about the best characters we’ve ever seen at games – ours, each others’, those of near or total strangers – and as our conversations sometimes do, it wrapped around to how those characters were created. As we were talking, I realized that a lot of what everyone was saying boiled down to how the players of the characters we loved had chosen to answer a small set of questions, and I realized that sharing those could help other players ask the important questions that really shook up characters and pushed them to be more real and more engaging.  (Besides, we’ve had a lot of longer, weightier posts in the series lately, so I figured it might be time for a bit of a palate cleanser.) So here they are, five simple questions that open a lot of doors in character development!

5 – Why are you here?
Why does your character come to game events? (If she’s nomadic, why does she keep coming back?) Is she in love? Seeking fortune and glory? Out for revenge? Exploring and questioning the world around her? Settling a score? Doing good and helping others? Or just desperate for a dry place out of the rain? Ask yourself this question before every session and I think you’ll be surprised at how much the answer tells you about your character, not to mention how they’ve evolved over time if you compare it to some of your previous answers.

4 – What do you want, right now?
Ask yourself this at the beginning of every game session – during longer ones, such as full-weekend boffer larp, ask yourself when you get up every day. This isn’t a theoretical, big picture question either – it’s all about what your character wants in the short term. What does he need right now? A better weapon, a political alliance, a good fight, a puzzle to solve, maybe some medical attention? How can he get it? Setting little concrete goals is a great way to keep you active and invested in your character, not to mention keep you engaged with the larger stories at work around you.

3 – Who do you trust?
Come on, admit it. Your character trusts someone, even if they probably shouldn’t. Who is it? How far does that trust go – would they trust that person with their wallet, their safety, their heart? Why? Who do they think trusts them, and are they right? And if you’re convinced that your character absolutely does not trust anyone in any way at any time for any reason, well, how do they plan to exist that way? Do they feign allegiance and friendship, or go their own way and dare others to mess with them?

2 – What will you never do?
Even the most hardened, cynical, jaded character usually has one or two lines left that they won’t cross. (If they don’t, what do they do to avoid others finding out just how heartless they’ve become? Or do they revel in their monstrous nature, and if so, how do they get away with it?) What does your character consider the ultimate sin? Betrayal? Deception? Wanton killing? Blasphemy? What would they do if they found out someone they trust from question #3 crossed that line?  What would they do if they broke it themselves?

1 – How will it end? 
Simply put, what’s the end of your character’s story? Yes, games are filled with uncertainty and it’s very possible that you may find your character exiting earlier than expected or in ways you couldn’t imagine before they happened … but let’s put that aside for a moment. Look down the line and try to figure out where you want your character to go – and how you want their story to wrap up? It may seem a little morbid, but it’s actually quite liberating. One of the main causes of player fatigue in long term games is that the player has no clear idea of where they want their character to go, so they just kind of trudge along from game to game. By thinking about how you want their story to end, you give yourself a powerful guide to how you want to play them, where you want their story to go, and possibly even when their story has been told to your satisfaction and it’s time to retire them to start a new character.

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Badass LARP Talk is a semi-regular advice series for gamers who enjoy being other people as a hobby. Like what you read? Click on the BLT or Badass LARP Talk tag on this entry to find others in the series, follow me on Twitter @WriterPete, or subscribe to the blog for future updates! 


Table Manners: A Very Special Geek Convention PSA

So! That last Table Manners post had some real legs, didn’t it? Wow. Y’all are amazing, I have to say. One of the responses that came up as the reactions to the post went on, though, was a call for more specific, helpful advice for gamers in general and guys in particular in order to improve or avoid some of the bad behavior that was the subject of the post. After all, these responders reasoned, if I’m going to take these guys to task for being ill-behaved and ask them to do better, shouldn’t I also do more to help them know what that means? I figured that was a fair point, so I gave the traditional Internet response – “Challenge accepted!” – and put the word out to some of the gamers and geeks I knew that I was looking for advice to help people treat each other better in the scene, then collected their answers.

After sifting through some of the responses I got, I decided to split it into two parts, spread across two posts: Conventions and Gaming. Conventions is a bit more general, and covers all kinds of cons – gaming, comics, entertainment, sci-fi/fantasy/horror, you name it. In particular, it focuses a bit on proper etiquette for approaching strangers – celebrities, cosplayers and costume designers especially – since that seemed to what got the biggest response. Gaming is a bit more specific in scope, and talks mostly about tabletop and larp gaming, though I think a lot of it applies to video games, board games and other gaming forms as well. I wanted to make them one post, honestly, but as I wrote it became clear they were each long enough to justify their own post, and I felt lumping them together would also detract from the message of each. You can look for the follow-up to drop in a day or two, promise!

It’s worth noting, of course, that these are tips and guidelines, not absolutes, and what’s appropriate in one situation might not be in another, even if they seem otherwise identical. Some cosplayers love having their picture taken, but others might decline no matter how polite you are, and even that cute couple who gladly posed for your “Dr. Who versus Pinkie Pie Deathmatch!” photo earlier in the day might just want to get back to their room and not be in the mood for pictures later on. With that in mind, as a rule of thumb I encourage you to treat each situation as its own new experience; even if you had a great conversation and photo op with a celebrity earlier in the day, that doesn’t mean you should just walk up to them while they’re talking to their friends at the hotel bar and act like you’ve been buddies for years.

Last but not least, you’ll notice that none of these tips address how to get a date, put the moves on someone or otherwise enter the sexual/relationship sphere.  That’s deliberate; I definitely didn’t want people to think this was some kind of “How to Pickup Con Hotties” or “Bringing that Elf Ranger Back to Your Place 101” guide. Besides, I think the whole “pickup artist” scene is creepy as hell, so if that’s your cup of tea, kindly drink it elsewhere. I will say this and only this on the subject: Good manners should not be viewed as a stepping stone to or a guarantee of sexy funtimes, they’re an end unto themselves and should be treated accordingly  … but that said, good manners are also a hell of a better start to a conversation than the alternative. Just puttin’ that out there.

Convention Etiquette 101

Conventions are purpose-built sensory overload, but even in the midst of the panels and the demos and the workshops and the previews and the parties and the dealers’ room, there’s still no excuse for forgetting a few basic rules of etiquette when it comes to your fellow convention-goers, whether they’re working the con or fans like you. What follows is a series of tips to help you make a good impression and avoid the “creeper factor” as you meet people, take pictures and strike up conversations around the con. So if you’re nervous about the social rules surrounding the convention scene, well friend, we’re here to help you.

Be Nice

Yep. The Mister Rogers rule. Be nice to people. You might see what you think is a terrible cosplay and be tempted to comment on it right there, for example, perhaps even while that person is in earshot, but my advice? Save it for your blog, if you really feel the need to say it anywhere.  It’s not about censorsing yourself, it’s about taking a moment and remembering that everyone is at the con to have fun, geek out about things they love and generally enjoy their fandoms in the company of other fans for a day or two. Why take that away from someone else, just because you don’t approve of their choice of costume or favorite movie or best rpg ever or whatever else it is? You probably don’t like it when people make fun of your hobbies, so why on earth would you turn around and bring that sort of bullying and aggravation into the scene yourself?

So, take the high road when you can. Be nice to people. You’d be amazed how far it gets you.

Look, Don’t Leer

OK, I know this is going to be subjective territory at times, but let me give you a couple rules of thumb – if you’re looking at someone long enough that they look back not once but twice or more in your direction, clearly aware that you’re looking at them, then you’ve probably crossed from “looking” to “staring” (and are making them uncomfortable too). And if you’re in a place where they’re not likely to see you, like looking down from a balcony, then count Nathan Fillion credits backward to yourself: “1, Castle, 2, Dr. Horrible, 3, Serenity, etc.” If you reach Saving Private Ryan, you’ve been looking too long.  What’s wrong with that, you ask? Well, have you ever been riding on the subway or walking down the street, seen a stranger looking at you, then looked back a few seconds and saw that they were still staring at you? Creepy, right? So don’t do that to someone else across the convention floor. Sure, you may mean no harm by it – but they don’t know that, and shouldn’t have to worry about the distinction.

Also, it’s worth noting that openly staring at body parts – especially the sexy ones – is pretty much automatically going to put you in the creeper category as far as most people are concerned. And yes, it is different than simply appreciating an attractive person in general. For instance, you can think a woman is absolutely stunning and still be able to maintain eye contact for a full conversation, as opposed to spending the entire chat staring into her cleavage as though a mystical formula for transmuting d12s into gold was tattooed across it. The former shows appreciation for a whole person, but the latter fetishizes a body part to the point where the person attached to it is pretty much an afterthought. Remember, you might think that this sort of body appreciation is a compliment – “I can’t help admiring how gorgeous that costume is!”, “You can’t dress up like Captain Jack Harkness and not expect people to stare!” – but once again they don’t know what’s in your head. All they see is someone staring, and it’s likely to make them more than a bit uncomfortable.

Of course, if someone is rocking a really awesome cosplay, or is the big star of everything you’ve ever liked in film and television, or wrote that game you’ve been playing nonstop for years, or has created a super elaborate costume you just can’t believe, you might wonder: How are you supposed to appreciate all that magnificence in just a couple of seconds before moving on? Fair question. The answer is that if you think you’re going to need some serious time to appreciate the person and their work, it’s probably best to actually approach them and let them know that you’re a fan or that you’re admiring their handiwork (or both). That way you can express your admiration and not just be someone creeping on them from afar, plus it gives you the advantage of possibly getting to meet a con rock star and take some pictures up close instead of furtive, stalker-y shots from deep in the crowd.

Meeting people give you a big case of the nerves? No worries! Keep reading, we’ve got your back.

Stop and Ask Yourself, “Am I Interrupting?”

Before you approach someone at a convention, whether it’s a celebrity or an awesome cosplayer or your favorite game designer, take a few seconds to see if you might be interrupting. Conventions are busy places, and people are often juggling several things at once – talking to friends, browsing booths, texting their dinner plans, you name it. That doesn’t mean you can’t approach them until they’re standing alone and staring off into space with nothing to do, but one sure way to get off on the wrong foot is to walk up to someone in the middle of something that’s really demanding their attention – eating dinner, talking on the phone, taking a picture with someone else, having a tender moment with their sweetie – especially if you don’t seem to notice that you might be intruding.

If it looks like the person you want to talk to or take a picture of might be busy, always err on the side of the caution and acknowledge that when you introduce yourself: “I’m really sorry if I’m interrupting, but do you have a moment for a picture/autograph/question?” It’s a lot more considerate than just walking up and demanding some of their time as though you were the only important thing at the con. Plus, if they don’t have time but you’re polite when you ask, you’re more likely to have them tell you a better time later if they have one available. You show consideration for their schedule, they have a polite way to turn you down if it really isn’t a good time, everyone wins.

Introduce Yourself Politely Before Asking for Anything

OK. So you want to approach someone and it looks like you’ve got a good window to do so. Now, I know introducing yourself to strangers can be stressful as hell, no question, but as a rule it sure beats just walking up to someone and demanding a picture or launching straight into a discussion of your common hobbies. It doesn’t have to be elaborate, either; just a simple “Hi, I’m [Your Name Here], how are you?” is a great start. I know, it doesn’t sound like much, but you’d be amazed at how many people skip this step, which means that suddenly you’re putting a total stranger on the spot by launching right into a topic like you’ve been talking for years.

For what it’s worth, people are also a lot more likely to consider your requests if you approach them politely and engage them first, rather than just walking up and demanding something out of the blue. So even from a bottom-line perspective, this basic courtesy still makes a lot of sense. Practice it.

Ask Before You Touch

Here’s a big rule that a lot of people violate without even thinking about it, even though most of us were taught it back in kindergarten: Don’t touch other people without asking. Simple as that, and yet a lot of people forget it as soon as cameras come out or costumes come into play. So this one’s short and to the point – always ask before you touch someone. Even if you think it’s casual contact, such as if you want to throw your arm around someone for a photo – or shake their hand, or stand back to back, or touch them in any other way really – ask them first. If they don’t care, they’ll tell you so and you still come off being more polite than most; if they do care, you can avoid an embarrassing moment and possibly crossing into creeper territory. When I’ve posed with celebrities at cons, I’ve never had one react poorly to me asking them if I can throw an arm around them or shake their hand for the photo … but I have had some politely decline, and I’ve also seen them get justifiably annoyed when someone touched them without asking first.

Likewise, when it comes to costumes, props and cosplay in general, don’t assume you can touch anything without asking first; even if it’s a giant angel wing sticking three feet off their body, it’s still an extension of their person, and one they probably spent a lot of time working on and don’t want people messing with at random. Not only is it rude, but a lot of costume pieces are lighter and more delicate than they might appear, in order to prevent the cosplayer’s untimely death from sweating under 175 lbs of costuming all day at Otakon, and you might end up doing several hundred dollars and several thousand hours of damage very easily. I’m a steampunk and a larper who’s married to a costumer, so costume etiquette is more strongly ingrained in me than most, but let me tell you that few things annoy my otherwise sunny and amazing wife faster than people walking up and touching her costuming without asking. She’s likely fine with people examining the craftsmanship if they ask first, but if they don’t? It’s intrusive.

Oh, and About Those Photos

Just like you don’t want to touch people without asking, it’s also safe to assume that you should ask people before taking their picture. “But they’re in a public place!” I hear some people say. “And they’re dressed up! You can’t tell me that they don’t want their picture taken!” Actually, yes, I can. Believe it or not, not everyone at a con wants their picture taken, or wants it taken by people they don’t know, and that’s their right. A lawyer may not want opposing counsel to find pictures of him dressed as Weapon X; a woman might have a stalker in her past that makes her averse to any pictures of her showing up online; a celebrity might not want pictures taken when they don’t have their game face on or feel up to dealing with the public. Not that they have to share their reasons – all they have to do is say “No, I don’t want my picture taken” and that’s the end of the conversation. I know it might be really disappointing to come across the best genderbent Deadpool cosplay you’ve ever seen, approach her politely and ask her a for a photo only to be told no, but in the end, that’s her decision. Respect it and move on.

If you’re nervous about asking for a picture, you can also hang back a bit and wait for other people to take pictures – this is pretty likely with a good cosplay or a celebrity – and it gives you a natural moment to make your own request since others have broken the ice. Just try not to follow them all over the con or for long periods of time, or it’s going to make you seem like a creeper because they’re bound to notice you sooner or later.

Also, I’m not saying you can’t take pictures at a con without getting the permission of everyone in the background; that’s just not going to happen. Cons are too crowded to make that practical, and anyway, if you’re really just trying to take a picture of your best friend in front of the Evil Hat booth and a cosplayer wanders into the background of the shot, so be it. But there’s a big difference between taking crowd shots or candids of your friends that happen to include other people in passing, and deliberately setting up shots so that you can get a picture of someone else while pretending to take a different photo.

I mean, I know that right now some folks out there are thinking “Well, can’t I just take someone’s picture anyway, whether or not they tell me no or even ask in the first place?” To which I respond, stop and think about what you’re saying. What you’re describing – making a conscious decision to take someone’s picture in a way that avoids or ignores getting their consent – is really pretty creepy. And if it doesn’t seem creepy to you, that’s kind of scary on its own.

Be Cool with “No”

I’m not talking about “No means no” here, though while we’re on the subject, that too, damn straight. What I’m talking about is everything not covered by the above – autograph requests, attempts to share your analysis of a star’s last three movies, offering someone a free T-shirt from your gaming store if they’ll pose with it, you name it. It might make perfect sense in your head, it might be a totally innocent request, it might only take 30 seconds for them while it would totally make your year – and it their answer still might be no. And you have to be OK, not only with that being the answer, but the fact that you also might not get an explanation.  Because while some folks will offer one in the spirit of politeness, they don’t actually owe you one – you’re the one who approached them and asked for something, remember?

I’ve seen a lot of fans approach people at conventions with all sorts of requests, and you can see that they’ve played the exchange over and over in their head before they walked up, never once considering it might not work. “I just know Wil Wheaton will think this shirt is awesome,” they’ve told themselves, imagining the moment as he slips on their irreverent “Kobolds Do It In Great Numbers” T-shirt and thereby becomes the envy of the con. “How can he not? He’s a gamer! He’s totally going to wear it!” But remember, just because it makes sense to you and seems reasonable in your eyes doesn’t mean it will line up with what that person is OK with, either at that moment or in general. Maybe he has a policy about not accepting gifts from fans, or he’s running late to a panel and literally doesn’t have the time, or his first TPK came at the scaly hands of a kobold horde and just thinking about the little bastards gives him traumatic flashbacks. Or maybe – and this allowed too – he just isn’t interested in the shirt. All of these and countless more are legitimate reasons to turn down your request, and you have to be OK with that before you step up and ask.

In the end, remember that when you pay your admission, you’re not entitled to anything at a con beyond any special events you sign up for – such as a guaranteed photo op or autograph session – and even those usually have rules that you’re expected to follow.  Which means that even things that seem like no big deal to you might not be something someone else is interested in, and that’s their right.

Not All Compliments Are Created Equally

So now you’re talking to someone, and you want to tell them what’s so awesome that you just had to come over and say hi, but sadly, a lot of geeks are master of left-handed compliments, things that they think are positive but are actually mixed at best. You may mean all the best by it, for instance, but telling that game designer “Oh my god, I love your new game! It’s soooo much better than your last two!” isn’t likely to win you much goodwill. Why? Because even though you think you’re saying something nice, you’re essentially saying that you thought their last two games were terrible. You might not mean that – you might also like the other two – but that’s not what you actually said. Another classic is “You look really badass, for a girl” – well, pretty much anything with the “for a girl” phrase suffixed is probably a good example of a bad compliment. You might mean to say something positive, but all that the other person is going to hear is that you track women separately from men in the category being discussed, and unless gender’s an essential and obvious factor that’s not going to go over too well.

Another category of compliments that cause a ton of tension and aggravation are physical or sexual compliments. “You look so sexy!” is intended to be positive, for instance, but it also immediately suggests that you see the person as a potential sexual partner (or object). This is rarely a good way to make a first impression with a stranger, because the other person immediately has to wonder if you’re hitting on them, which can derail an otherwise pleasant exchange as they evaluate that situation instead of focus on a fun conversation. Again, you might know that you have no interest in them as a sexual partner, but they don’t know that, and given that you’re a stranger, they’re likely to assume the worst if you put them in that situation. I know, that sucks, but it’s the world we live in, at least until we change it.

And it should go without saying, but praising body parts – “You have amazing tits!”, “Your costume makes your ass look awesome!”, “Your feet are really pretty!” – is pretty much a bad call all around. Even if it’s an “innocent” body part, it makes them immediately aware that you’re closely studying their body, and that can make them very uncomfortable as they wonder why you’re doing that and if your interest is purely lecherous. You might feel like you wouldn’t mind if people said those things to you, so what’s the harm in saying them to others, but other people won’t automatically feel the same way. Now, if things take a particular turn and you wind up going on a date with them later on, that might be the time to tell them how their Akuma costume made their pecs look fabulous or how their Asuka suit accentuated their curves, but until then? Unless specifically invited to do so, I’d keep the body compliments to yourself and focus on costume pieces and props instead.

With that in mind, take a moment to compose a proper compliment or two if you have a chance. I don’t want to stress people out by making them go over and over their words until they’re absolutely perfect, but fortunately at conventions you often have time in autograph lines, panel crowds or other places to think out what you might say in advance. And if you’re really worried about getting it right, keep it simple – just say one nice thing and a thank you: “Thanks for your work, I love your movies,” “That costume is amazing, thanks for the pics,” “Your games really inspired me, thank you.” You’d be amazed how far a little thank you can go.

Have An Exit Strategy

I know most of us have this secret fantasy – no, not that one, the other one, the one where we meet one of our idols at a convention and wind up hitting it off. What starts as two strangers meeting becomes something more friendly and casual, and before long we’re swapping buddy IMs with Felicia Day or dropping guest vocals on that new Paul and Storm ode to the Valve gaming console that shall never be. Or maybe it’s not quite as star struck as that, just an invitation to join that elite cosplay group we’ve been admiring from afar or an alpha tester spot for a new MMO we’ve heard a lot about. Whatever it is, there’s this conviction that a lot of us have deep down that we’re just one good conversation with our heroes away from realizing our dreams – but while that might be true in some rare instances, it also tends to mean that people wear out their welcome at conventions trying to make it happen, turning what were pleasant interactions into increasingly uncomfortable and one-sided exchanges the other person can’t wait to end.

My advice? Don’t assume that a simple request like a photo or an autograph is automatically an opportunity for a long, in-depth conversation. If the two of you start chatting, great, I’m not saying you need to cut it short for some arbitrary reason, but try to gauge the other person’s level of engagement and excuse yourself when it looks like it’s run its course (ideally a little before it reaches the very end). If the conversation starts hitting some long pauses, or it circles back around to points you’ve already made, or they start glancing around a lot like they have somewhere else to be, you’re likely at the edge of your welcome, if not already tipping over. At that point thank them for their time and anything they might have done for you – pics, autographs, etc. – and just excuse yourself. It might seem a little awkward, but it makes a much better impression than having the moment stretch out out so far it finally snaps and they’re forced to take more direct action to end it.

Worried that you might have accidentally cut short a crucial conversation before its prime? Well, for one thing, if you go to excuse yourself and the other person protests, that’s usually a good sign that you can stick around a while longer – you gave them a chance to politely bow out of conversation and they didn’t take it. For another, this is the reason business cards were invented – have a batch of professional-looking ones made and offer them to people as you’re leaving the conversation. Nothing fancy, nothing too cute, just your name and some basic contact information. That way if they want to get in touch with you later – for example, to get copies of the pics you took of their cosplay – they have an easy way to do so, without requiring them to find a pen or whip out their phone. What’s more, giving them a card means future contact will be on their terms as well – they choose when and how to contact you, which is a lot less pressure than asking for their info on the spot. Plus offering a business card can result in receiving one in return, which can also tell you a lot about whether or not someone is interested in continued contact.

Speak Up

Last but most certainly not least, remember that con culture will only change for the better when it hits a critical mass of people who stand up to the jerks and call them on their bullshit. If you see someone bullying a reluctant cosplayer for a picture, speak up. If you see someone getting creepy and not taking no for an answer at the hotel bar, speak up.  If you see someone ridiculing another attendee for how they look or what they say, speak up. I’m not saying wade in with fists swinging – if you think a situation’s tipping dangerously, by all means call security or the cops – but a lot of the bad behavior arises from the fact that nobody speaks up when the jerks act like assholes, which makes them think it’s OK to be that way. If we can get enough people to make it clear that it’s not acceptable, it may not change their minds, but it will take the megaphone out of their hands and give the rest of us a chance to speak our minds instead.

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Table Manners is a new commentary and criticism series for gamers and their own little corner of geek culture. Like what you read? Enjoy larping in particular? Click on the BLT or Badass LARP Talk tags to read a different semi-regular advice series for larpers of all kinds. You can also follow me on Twitter @WriterPete, and subscribe to the blog to stay in the loop about future updates!