Badass Larp Talk #17: 3 Little Tricks That Quickly Ramp Up Your Game
I was talking to a group of larpers recently, some old hands and a lot of newer folks, and as is often the case when a group of gamers get together the discussion quickly turned to our common pastime. We were swapping war stories and talking a little bit of larp theory when one of the very new players asked a pretty simple question: Theory aside, what can you do to improve your larping ability, like, right away?
Like a lot of deceptively simple questions, it was actually kind of a stumper, but after thinking on it a bit these are the three best “little” tips I know to quickly boost larp experience. (Well, four really – I added a bonus one you can do pre-game to help get more in character, but the others are all tips to use during play.) So without further ado, here they are, three little tricks that can make a big difference at game:
1 – Put Your Body Into It
“Motions bring emotions.” This is the simplest, yet most effective larping trick I know for anyone looking to up their game and increase their immersion. If you put your body through the motions, the associated emotion/sensation usually follows. It’s a technique that many actors already know but which a lot of larpers don’t always pick up on, and it’s a really powerful one. If you’re wounded, hobble a little, clutch your side or make your breathing ragged, and you’ll be amazed at how much easier it is to really feel that pain like it was your own. If you get devastating news and want to really feel the sting, slump down, put your head in your hands, curl up in a ball, sniffle a little like you’re choking back sobs. Want to feel anxious and agitated? Start pacing back and forth with tight strides, make sharp gestures, fiddle with something small in your hands over and over. Trying to feel that supreme rush of joy? Don’t just smile – hop around, wave your hands a little, throw your head back and laugh, pump your fist and say “YES!”, whatever it takes. Of course, different characters will react differently to all of these situations, no question, so naturally YMMV – but the point is that they should all react somehow.
Too often you see larpers expressing emotional reactions using only their words and their facial expressions, with perhaps a little bit of gesticulation here and there. That’s a good start, don’t get me wrong, but you’d be amazed what a difference it makes to really put your whole body into it. It quite literally changes the way you see larp, and it’s totally worth it.
2 – Learn All the Names!
Seriously! It seems like such a nothing thing to do, but it’s actually a really powerful roleplaying tool. After all, without a name, it’s hard to care about someone (PC or NPC); if you don’t care about someone, it’s hard to get invested in what happens to them; if you’re not invested in what happens to others, you’re basically standing outside of the story looking in any time events don’t revolve around you. Wild, huh? So take the time to learn names. (Or hey, make up your own nicknames for people like I often do!) It can be a lot to take in, especially at a larger game, and don’t worry if you don’t get it right all the time, but make an effort to learn everyone’s name. It goes double for NPCs too, even – perhaps especially – if they are “throwaway roles” that may not be around long.
Not only will it help you feel like you’re moving in a real world full of real people, which is a huge plus for any player, but people like to be recognized too, and referring to someone by their character name instead of a “hey you” or worse still their OOC name is a subtle but powerful bump to help them stay in character too. Everyone wins!
3 – Care
The scariest villain, the most thrilling battle, the most amazing triumph and the most heartbreaking loss – none of these incredible moments will really mean anything to you if you don’t care about your character and her world. But caring is weird and tricky, too, especially if you’re new to larp. So how to go about doing it? I don’t know how to put it any other way, except to let down your guard a little and stop thinking about your character like a lead in a movie or the avatar in a video game. Larp is unique in that you are the only thing holding yourself back from really living in that character’s shoes – for an hour, for a day, for a weekend. Not a tv screen, not a controller, not a handful of dice. Just you. So let down your guard a bit. Let your character and her world matter to you like it would matter to her.
Start small if you like, and just care about your character – what she wants, what she fears, what she plans to do that day. Then expand your circle a little and think about how she cares about her friends and allies, what she’s willing to do for them (and what she expects in return). Then expand even further and care about her rivals, her enemies, think about why she sees them as threats – and what’s she prepared to do about it. Then when you really have it down, care about the problems facing her community, even if only because they threaten to interfere with her own plans. By the time you’re done, you’ll have a complicated web of feelings, reactions and desires, and perhaps even more importantly, you’ll find yourself really caring about what goes on in your game, even when it isn’t about you directly. And that’s amazing fuel to keep you going in a long-term game.
Bonus Pre-Game Tip – Give Your Whole Outfit A Story
I touched on this a little while back with the “Hell of A Hat” contest, but it’s still a quick way to tease out a surprising amount of character backstory and personality when you might otherwise be stumped. Here’s how it works. Put on your whole costume, including any significant props that you usually carry, but as you put on each piece tell yourself a little story about where your character got it. Doesn’t have to be more than a sentence or two, but you’d be surprised how much you can find out from such simple pieces. Has your vampire been buying her dresses at the same boutique for the last sixty years? Did your post-apocalyptic survivor pull those boots off an enemy he killed? Did your character buy a pistol after her girlfriend took her out shooting? Did he cut that ring from an orc chieftain’s cold dead claw – or did he take it from one of his old companions along with a promise to return it to her family? Does she buy her shirts “I dunno, just someplace cheap” because she’s broke, saving money to buy a book of spells, paying off an old debt?
Even if no one else in game ever finds out any of these details, even if they are tiny little stories that aren’t relevant to anyone else but you and your character, it still makes them feel more real. And that in turn makes it easier to be in their head, which makes for a better experience on the whole.
Badass LARP Talk is a semi-regular advice series for gamers who enjoy being other people as a hobby. Like what you read? Click on the BLT or Badass LARP Talk tag on this entry to find others in the series, follow me on Twitter @WriterPete, or subscribe to the blog for future updates!