Badass Larp Talk #23: 5 Ways to Give Better Game Feedback
One of the amazing things about larp is that players are often in direct contact with the people responsible for the rules of the game, not to mention the setting. Even if you’re playing with an established system like Mind’s Eye Theatre or Cthulhu Live, many games still have a thriving culture of house rules and homebrew errata. Which means that the average player potentially has much more input into the rules for the game than in any other form of gaming, especially in the social media age where many game designers are friends with their players on places like Facebook and Twitter.
Of course, as Uncle Ben – the comic one, not the rice one – once said, with great power comes great responsibility. And frankly, in my experience a lot of gamers come across as a bit insensitive when giving rules feedback and proposing system changes, which can make the experience a lot less pleasant for everyone. So in the interest of helping players and designers alike, here are some quick guidelines to giving great larp rules feedback:
1 – Be Polite! (Seriously!)
Not because game designers and event runners are delicate flowers, but because if you want them to take your input seriously, you need to talk to them like they’re human beings. Before you click send, look over what you’ve written and make sure it isn’t insulting or obnoxious. And no, comments like “I’m just being honest” don’t justify being brutal in your critique. I’ve been edited by professionals for years, and I’ve had manuscripts absolutely savaged by editors who nevertheless were never any less than friendly and polite while they took my work apart down to the molecular level.
Gut Check: Would I be mad if I got this from someone else? Is my tone clear and respectful?
2 – Is It Really Better, Or Just Better For You?
One of the most common types of game feedback is what might generously be called “innocently self-serving” – players who claim to be proposing changes that will make the game better for everyone, but which would in practice benefit the player (and sometimes their friends) more than anything else. To be fair, a lot of times players don’t even realize this is what they’re doing, and that’s OK. Their perspective is based on their character, after all, so even well-intentioned players may put forward suggestions that are actually highly self-serving without realizing it. All the same, before you write in with a rules change, stop and as yourself if it’s something the game needs, or just something you need?
Gut Check: How much does the game as a whole benefit from this suggestion?
3 – Is It A Necessary Change?
I’m not saying little things don’t matter – most games are really a collection of little things, when you think about it – but it’s important to take a step back and think about how necessary your proposed change really is for the game. Is it a problem that’s seriously impacting gameplay in a major way? Or is it a minor irritation or small grace note that you just want to see tweaked? If it’s not a huge problem, it’s OK to say that up front – acknowledging that it’s not a major concern often makes it more likely to be considered, if only because you’re not claiming it is a crucial make-or-break element.
Gut Check: How high priority is this? Have I addressed that in my comments?
4 – Know the Right Time & Place
As mentioned previously, a lot of game designers and event runners are in direct contact with their player base on a daily basis, whether it’s through official game forums, Facebook pages, personal blogs, or other forms of social media. That’s good in a lot of ways, but it’s important to remember that game designers need time away from game too. One big cause of designer fatigue I’ve seen is when designers can’t seem to get away from the game. You start seeing it when posts on their personal Facebook that have nothing to do with game still get a lot of players responding with game terms and jokes, for example, or when the designer is out having drinks at a bar and people keep bringing up game when they are trying to talk about other topics, that sort of thing. There’s nothing wrong with using the game as a starting point for a friendship, but if you’re in someone’s personal zone, it’s probably also welcome to talk about other things too. And if a designer has asked to keep game comments to certain times and places, respect that!
Gut Check: Is this a good time to bring this up? Is this the right place to do so?
5 – Accept That You Can Have A Great Idea (And It Still Might Not Be What They Want)
This is a tough one, make no mistake. Sometimes you might have what feels like an absolutely killer idea – for a new rule, a new power, a new setting element, whatever – and you think it will add a ton to the game as a whole. You might even tell other players about it and find they react similarly, and so you send it to the designer and hang back waiting for it to get approved. And then the word comes down that they’re not going to use it. You don’t know what to do – all you can see is how wonderful and perfect the idea is, and how good it would be for the game. So why won’t they use it?
There are a number of possible answers: Maybe they already have something similar in mind they just haven’t used yet. Maybe it actually conflicts with an upcoming plot development. And maybe, just maybe they like it as much as you do … but it still doesn’t fit what they want for their game. Because it is still their game, after all. Look at it this way – if you were in a band, you probably wouldn’t make changes to your songs, even if the person suggesting it knew something about music and was a really big fan. By the same token, it’s easy to forget that a game designer is an artist too, and might like their game the way it is just because it’s how they want it. And that’s their right.
Gut Check: Am I OK with the notion that this idea might not be used?
Badass LARP Talk is a semi-regular advice series for gamers who enjoy being other people as a hobby. Like what you read? Click on the BLT or Badass LARP Talk tag on this entry to find others in the series, follow me on Twitter @WriterPete, or subscribe to the blog for future updates!